About

In 2005, a month before my twenty-first birthday, I sold my first short story. In retrospect, it was exactly the kind of thing you’d expect from a twenty year old; thematically flat, stylistically bombastic, a shameless patchwork of my influences. Nevertheless, there it was, printed within the pages of a science fiction journal you could purchase at Barnes & Noble. I thought I’d made it. If this was all I ever accomplished as a writer, I could still die happy.

Much to my surprise, I managed to accomplish quite a bit more. In the intervening decades, I’ve placed short stories with Tor.com, Apex Magazine, Shimmer, and a variety of anthologies. In 2016, I somehow managed to convince video game developers that I could do what they do. I worked as a writer on Horizon Zero Dawn and Horizon Forbidden West at Guerrilla Games, and Life is Strange: True Colors, and Life is Strange: Double Exposure at Deck Nine Games, where I would eventually be promoted to Lead Writer. My work has been honored with the WGA Award, the Peabody Award, the Game Developer’s Choice Award, and a Nebula nomination. And I’ve had the immense pleasure of shaping stories, voices, and worlds alongside some of the most brilliant minds in the industry.